The Chronological Chronicles mod adds a variety of new items into Minecraft.
The shock plate is a chestplate that absorbs some knockback, and bounces it back at the enemy!
Crafting | ||
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Violet Rose | Iris Stalk | |
Violet Rose | Gold Ingot | Iris Stalk |
Violet Rose | Gold Ingot | Iris Stalk |
Slow-Fall Boots allow for a soft landing, not too durable though
Crafting | ||
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Iron Ingot | Iron Ingot | |
Cloud Plant | Cloud Plant | |
Arterial Plant | Arterial Plant |
The Garland is a piece of headwear that will quickly heal the wearer, reducing its durability after each successive heal.
Crafting | |||
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Arterial Plant | Cloud Plant | Corpse-Fire Plant | |
Moon Bloom | Red Flower | Stone Stalk | |
Iris Stalk | Pink Bud | Violet Rose |
Cards can be found throughout the world, and can be equipped within the inventory to apply passive effects! Cards can also be crafted using the following general recipe, where X is replaced by either: Raw Meat, Stone, Brick, or Shingle Gravel. With the Y being either: Coal, Iron Ingot, Gold Ingot, or Diamond
Crafting | |||
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X | X | X | |
X | Y | X | |
X | Parchment | X |
Firecrackers are a thrown weapon that bounce around and light enemies (and sometimes YOU) on fire
Crafting | ||
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Red Plant | Corpse-Fire Plant | Red Plant |
Parchment | Corpse-Fire Plant | Parchment |
Red Plant | Corpse-Fire Plant | Red Plant |
Slushthrows are thrown weapons that temporarily freeze mobs in ice
Crafting | ||
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Moon Bloom | Moon Bloom | |
Moon Bloom | Stone Stalk |
The Durendal is a powerful sword that can set enemies alight with a blaze! Parts of the Durendal can be found by slaying enemies
Daggers are thrown weapons. Daggers will be thrown out in a series of 3, in a fan shape, being able to be picked up once hitting the ground, or an enemy! They are crafted in the same vein as any other ore based tools/weapons; where X is either Wooden Planks, Cobblestone, Iron Ingot, Golden Ingot, or Diamond
Crafting | ||
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X | ||
Stick |
The Shurikens are another thrown weapon, that have the ability to pierce through enemies
Crafting | |||
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Iron Ingot | |||
Iron Ingot | Iron Ingot | Iron Ingot | |
Iron Ingot |
Ore Bows are bows that are crafted using different ores! Each different ore will upgrade the velocity of the arrow shot, alongside the durability of the bow. They are crafted in the following shape, where X is either Cobblestone, Iron Ingots, Golden Ingots, or Diamonds
Crafting | |||
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X | String | ||
Stick | String | ||
X | String |
Staves are tools that can be used to achieve different effects! Staves are crafted using a Base Staff, found by interacting with the Anchor in the Spires. The general recipe is as follows: where X is a type of flower
Crafting | ||
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X | X | |
X | Base Staff |
Note: If you have a staff that is low on charge, simply follow the recipe above, making sure to replace the Base Staff with the lowly charged staff, to recharge it!
Bog Iron is a new material extracted from Peat blocks by smelting them. 2 of them can be crafted together to make one iron ingot!
Shale is a natural stone block
Slate is a natural stone block
Shingle gravel is a type of gravel usually found on a Spire
Peat is a block that can be smelted into Bog Iron, and is found near beaches
Gravel Moss is a mossy gravel
Dry Leaves are leaves found in the trees of the Marshy Seaside
Cloud blocks will negate all falldamage and generate high up, usually also generating Cloud Plants
Salt will generate in Salt Flats
There are a variety of new plants added, a lot of which are used to create/recharge Staves, or dye Cloth
Found everywhere, used to dye Magenta Cloth and or craft/recharge the Jump Staff
Found everywhere, used to dye Sea Cloth and or craft/recharge the Ice Staff
Found on top of mountains, used to dye Cimmerian Cloth and or craft/recharge the Quake Staff
Found alongside Marshy Seaside, used to dye Brown Cloth and or craft/recharge the Iris Staff
Found everywhere, used to dye Yellow Cloth and or craft/recharge the Inferno Staff
Found everywhere, used to dye Ultramarine Cloth, and will explode upon walking on
Found ontop of clouds, used to dye Gray Cloth and or craft/recharge the Cloud Staff
Found in the ocean or on top of flowering cacti, used to dye Pink Cloth and or craft/recharge the Bloom Staff
Found rarely under trees, used to dye Green Cloth
Crafting | |||
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Stone Slab | Stone Slab | Stone Slab | |
Crafting | |||
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Stone Slab | Stone Slab | Stone Slab | |
Stone Slab | Stick | Stone Slab | |
Stone Slab | Stone Slab | Stone Slab |
Crafting | |||
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Wooden Planks | Stick | Wooden Planks | |
Stick | Stick | Stick | |
Wooden Planks | Stick | Wooden Planks |
Crafting | |||
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Wooden Log | Wooden Planks | Wooden Log | |
Wooden Log | Wooden Planks | Wooden Log | |
Wooden Log | Wooden Planks | Wooden Log |
Crafting | |||
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Stone | Stone Slab | Stone | |
Stone Slab | Stone | Stone Slab | |
Stone | Stone Slab | Stone |
Crafting | |||
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Stone | Cobblestone | Stone | |
Cobblestone | Stone | Cobblestone | |
Stone | Cobblestone | Stone |
The processor is an interactable block that takes in one item to be processed in its leftmost slot, and an item in the middle slot that is to have the contents of the first extracted to, the resulting product of which appearing in the rightmost slot. See the artisan section under gameplay for more detailed info
Crafting | |||
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Planks | Lever | Planks | |
Log | Stone Slab | Log | |
Log | Log |
The age rack is an interactable block that has 10 slots. If an applicable item is placed inside of the age rack, after a while, it will transform into something new. See the artisan section under gameplay for more detailed info
Crafting | |||
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Planks | White Cloth | ||
Planks | Planks |
The mod adds colored cloth, which can be crafted using a corresponding flower and cloth
Chronological Chronicles changes and or adds a variety of structures and world generation in vanilla Minecraft.
Spires are large structures found sporadically across the world. They are composed of gravel and Shingle Gravel, as well as having an Anchor inside. In front of the spire is a sign that denotes its name. Sometimes spires can be prime, meaning they will generate perfectly. They are a good checkpoint or hiding place in the night!
The Marshy Seaside generates along the coast of the world and is composed of dirt, dried trees/leaves, and not much else
Dunes/Salt Flats will generate sporadically throughout the world
Snowy Mountaintops will generate at the tops of mountains
Dungeons have been changed to now generate by default above ground (most of the time). They can spawn sometimes with multiple levels. Also, breaking a mob spawner is the only way to get the loot!
Cards are a new equippable series of items that provide passive effects to the user. They can be found/crafted in a variety of ways. They are subdivided into 4 suits, and 4 ranks
And the ranks:
Occasionally mobs can decide to siege a base, so beware
Since 1.2, a new gameplay mechanic to process and create new items/blocks has been added: artisanship. The first necessary components are the: Processor and the Age Rack, from which all artisan items are crafted. Below is a complete list of how to produce any of the new goods
The hub is a new world added during the 1.2 update, which will force the game to load into a hub world, from which, other worlds can be travelled to.
In order to make your own hub you must follow these steps:
And now your game should automatically load into THAT world everytime you log on. In order to actually make it be able to teleport you to other worlds you will need to do the following:
canSaveGame:true
canBreakBlocks:true
World1:x:-160:y:46:z:-226
World2:x:-172:y:46:z:-229
World3:x:-181:y:46:z:-242
World4:x:-145:y:46:z:-225
World5:x:-155:y:46:z:-241
The syntax 'World1:x:-160:y:46:z:-226' defines a teleporter/loader/i don't have a good terminology picked out yet, with the first string seperated by a colon representing the world name, and the next x, y, and z, obviously the coordinates WHERE the teleport is to occur. The best way to find the coordinates for a teleporter is by using the F3 info menu
When editing your hub world, ensure that 'canSaveGame' is set to 'true'. While it is set to true, do NOT attempt to use the teleporters to the other worlds (because it will save the hubworld IN the exact space where the teleporter position would be, causing a softlock)
Once you're done with the construction of your world, make sure to set 'canSaveGame' and 'canBreakBlocks' to false.
The duck is a new passive mob that is cool, cause I like ducks :)
The husk is a rare mob that will stalk the player, and slowly advance if the player is not looking at them
The terrorbird is a hostile mob that will jump and slowly glide towards the player
The quarryer is a hostile mob that will throw the player up in the air!
Added hub world
Added Processor
Added Aging Rack
Added Empty Bottle
Added Apple Extract
Added Apple Cider
Added Apple Vinegar
Added Wheat Flour
Added Sugar
Added Wort
Added Beer
Added Salt Pile
Added Dough
Added Yeast
Added Spiced Cidar
Added Tea
Added Bottle Of Milk
Added Moist Cheese
Added Soft Cheese
Added Hard Cheese
Added Dry Cheese
Added Butter
Added Pastry Dough
Added Pastry
Added ability for hoes, upon right-clicking, to harvest fully grown wheat, leaving the seed in place
Added In-Game Autosave option toggle (in order to fix immense lag during autosaves)
Added FOV slider
Added more splashes
Fixed food being consumed upon interacting with chests/workbenches/etc, and also while at max HP
Fixed autosaving causing massive lag spikes (see above)
Fixed sign positioning during sign editing
Changed Furnace GUI
Changed stack sizes of certain vanilla foods
Changed HP recovery of multiple vanilla foods
Changed colored cloth crafting recipes to now require the processor instead
Changed options GUI
Changed axes & pickaxes to have proper efficacy against correct block materials
Nerfed card passive effects
Renamed 'bamboo' to 'reed'
Renamed several ore items/weapons/armors
Resprited Apple
Resprited Classic Grass/Wheat Block
Resprited Wooden Window, Wooden Pillar
Removed bread crafting recipe (-> moved to needing Wheat Flour)
Removed Milk Bucket (-> Replaced by Bottle Of Milk)
Removed ability to passively heal in the peaceful difficulty
Fixed durendal not being implemented properly
Fixed spiders disappearing randomly
Added ability to switch between "default" and "classic" textures using the F8 key
Added ability for salt to burn certain enemies
Added Quarryer enemy
Added ability to view equipped cards outside of inventory
Added Shroomspawn Staff
Added Slow-Fall Boots
Added Shock-Plate
Added Firecrackers
Added Slushthrow
Added chance for dungeons to spawn with multiple floors
Changed HUD/GUI
Changed the durendal stats
Changed durability calculations
Changed daggers to sometimes drop as an item upon colliding with a mob
Changed texture of mob spawner
Changed textures of cards
Changed dungeons to drop their loot from the mob spawner (instead of spawning in chests)
Nerfed Kings and Queens of Hearts rate of healing
Changed hostile mob spawning rates to be based on a cycle of days
* 1st night: no mob spawns
* 2nd night: few mob spawns
* 3rd night: many mob spawns
* 4th night: a LOT of mob spawns
* 5.. night: reset to no mob spawns, and cycle
Changed mob spawners to be impervious to explosions Changed max health of enemies Fixed locked chests being able to be opened using an unlocked chest
Changed mobs to disappear upon player death ( in order to prevent softlocks) Changed arrow recipe to give 8 arrows per craft Changed creeper detect range Changed difficulty settings
Changed textures of almost everything
Added cloth colors Added naturally spawning plants
Added spires (w/ anchors) Added rings Added altars Added piles of gravel Added peat deposits Added marshy seaside Added dunes/salt flats Added snowy mountaintops Added clouds Added natural grasses (+flowers) Added something far far out, and then something farther, and another farther, and so on
Added cards (passive effects)
Added terrorbirds Added husks Added ducks (yay)
Added ability for cacti to grow pink buds
Changed starting max health Changed mob spawn rate Changed creepers to be able to see through walls (run) Changed (most) enemies to be able to climb walls Changed sky/fog color Changed maximum darkness allowed Changed mob dungeon placement/chance Changed mob spawners to lock initially their chests, until the spawner is destroyed Changed zombies & skeletons to not burn during daytime Removed moon & stars at night
Added displayed item names Added ability to edit signs Added ability for items to float/bounce in water Added special ampersand symbols to font Changed font color Changed main menu Changed torches to be inactive first upon placing (can be activated) Mobs will now snuff out torches
Added one new song
Added new F1, F2, and F3 functionality Added numpad cheats
Added secrets Maybe removed Herobrine